Joca is the Global In-Game
Ads Powerhouse, Reaching
90% of All Mobile Gamers
with Video and Playable
Ads Experiences.
REWARDED VIDEO
REWARDED PLAYABLE
INTERSTITIALS
let’s bust
some myths
Audience
Age
Still think gamers are kids?
- The average U.S. player is 36.
- Adult players have been gaming ~17 years.
- 29% of players are 50+.
Source: ESA, Essential Facts 2024
Scale
on Mobile
Still think mobile gaming is small?
- It’s the default screen.
- 78% of players game on mobile.
- Mobile’s share of players more than doubled since 2012 (33% → 78%).
Source: ESA, Essential Facts 2024
Global
Reach
Still think gaming is a niche hobby?
- 2.8B mobile players (2024).
- 3.4B total players worldwide.
- 1.5B spend money on games.
Source: Newzoo, Global Games Market Report 2024
Beyond
Awareness
Still think in-game ads are awareness-first?
In-game ads move people down the funnel:
- 43% research a new product after seeing one.
- 27% go on to buy.
Source: Zynga research, via Marketing Dive (2025)
Opt-in
Attention
Still think ads in games are forced interruptions?
- Rewarded video is chosen, not forced.
- Global rewarded ad engagement rose 3.2% YoY.
- Well-integrated games see engagement up to 46%.
Source: Unity, Mobile Growth & Monetization Report 2024
Casual Drives Engagement
Still think only hardcore games drive ad engagement?
Rewarded video engagement by genre:
-
- Word: 38.4%
- Role-Playing: 37.6%
- Casual: 36%
Source: Unity, Mobile Growth & Monetization Report 2024
Standards & Measurement
Still think in-game ads are non-standard?
- IAB just released the first industry-wide Gaming Measurement Framework.
- It brings shared metrics across display, video, audio, and custom formats.
- Gaming is now measurable at the scale of an audience where 80%+ of U.S. internet users identify as gamers.
Source: IAB, Gaming Measurement Framework (June 2025)
Who We Are
Joca Media is a mobile gaming media partner, powering the world’s largest brands – where attention isn’t bought, it’s earned. Traditional ads interrupt. We design experiences people choose to engage with – from rewarded video to fully playable formats. With billions of players worldwide, mobile gaming isn’t a channel. It’s the most immersive media environment brands can enter.
Insights that
lead the way
The Biggest Audience Advertisers Aren’t Buying (by Kantar)
40,000 Samples in 24 Hours: Why Prada’s Candy Crush Bet Paid Off
NYT Games Advertising Strategy: Why In-Game Ads Win